Game
The assignment was to develop a side-scroller game with its own character, environment, obstacles, items, and sounds. I created a game with a frog as the main character, navigating a self-designed world. The player must avoid obstacles and pick up items, while a suitable soundtrack plays in the background and sound effects are played during interactions, such as picking up objects or losing a life. The score is displayed live in the UI, and a clear message appears at the end of the game. By designing all visual and audio elements myself, I gave the game its own identity and atmosphere.